Heroes of the Storm (Alpha) by Blizzard.
So far I love this game very much. There’s so much to do. The amount of interaction and how deeply teamwork is needed is a major factor in this game.
Why you should play it:
- Effectively fast-paced. Blizzard wanted to achieve a game where users were constantly having fun while reducing the toxicity of players. 25 minutes is the average game time as opposed to 40 minutes+ for other games.
- The leveling system! Leveling system, for the heroes you use, after-battle. As you immerse yourself with a new hero in-game, you unlock their basic talents and while you get more comfortable with a hero, you unlock their greater talents in which you receive options! For example, as you level up in-game and go with the talent to increase your attack range before, but now you’ve unlocked one that gives you more attack damage! It’s all preference. (See picture 6, left side.)
- The leveling system? So there’s the after-battle leveling system, and then there’s the in-battle leveling system. There’s no last hitting! As minions and monsters are slain, the whole team gains the experience no matter where you dive into. (See picture 6, left side.)
- Various maps. Two out of the five are displayed in the pictures. All of these maps are unique in their own way. For example, a map actually being two maps, one being the main ground as the other is the objective ground which affects the main ground heavily. (That is the Haunted Mines map. Look at pictures 1 and 5 for details.)
- Blizzard fans anyone? If you love Diablo, Starcraft, Warcraft, & (and) || (or) anything Blizzard-esque, you’ll love this game. (Well duh, same developers.) Combine Starcraft’s shining textures, Warcraft’s chunky charm, and Diablo’s… Diablo.
What to be aware of:
Anything worth noting about the game Andrew?
- No in-game shop. While in-game, there is no items to purchase. Why? I believe that is due to the talent system, and to lessen the instances to recall home. The game becomes more action-packed more than anything.
- Still in “Alpha”. What this means is that the game is in it’s first stage. First comes Alpha, then Beta. Usually in an Alpha test the programmers themselves play their game along with others who are welcomed through networking, commitment, etc. (That’s me.) The main reason for Alpha is to make sure the game works hardware/software wise and to keep adding or removing features such as game modes and champions in a more rigorous pace. Beta test is just the same as the latter, but much more polished and a slower, but steady pace than Alpha.
- Multiple roles. As of now, the only notable, concrete roles are Assassin,Warrior, Support, and Specialist. Assassins are, as you guessed, specialize in killing people. Warriors are the front-line damage super soakers. Supports are the crowd control heavy, healing benefactors. Specialists are… well, special, they do different neat things such as spawn minions or siege structures very well. There is also a "Unknown" role which include quite a few champions.
- Map editing in the near future. It’s Blizzard, of course this was bound to happen. How did you think DotA spawned from Warcraft?
- The developers’ motivation. To them, there is no competitors mainly to think about, all they want to do is make a game for them to enjoy, and if other people like it, so be it. They stay care-free. I like it.
Though I’m quite the noob at this game. I have experience in plenty of MOBAs such as League (Diamond III) for example. (Others include Tome, DotA, and Strife.)
I’m positive there are a lot of things that I haven’t patched up on as the game is whole-heartedly a big starburst of fun that one simply can’t summarize in this. (Maybe I’m just lazy)
Good luck with getting signed up for the game, search Heroes of the Storm for more details. (Use Google, I like it.)